Weave – A language aware merge algorithm based on entities

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If we weren’t zero, we then check for phase 6. This one is our time-critical handler; we need to relocate sprites 0 and 1 to the bottom of the board and change their X coordinates, sprite indices, and magnification status. I don’t bother with tables or anything else for this step, and simply load the values we need with direct copies straight out of immediate values.

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Let’s hold off on that question, and return to the main puzzle. Why hasn’t this miraculous new version of computational magic given us a single truly groundbreaking game?

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